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EnigmA Amiga Run 1995 November
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EnigmA AMIGA RUN 02 (1995)(G.R. Edizioni)(IT)[!][issue 1995-11][Skylink CD].iso
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Globalwar118.lha
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1991-11-26
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===========================================================================
GLOBAL WAR
Game instructions
for the Paragon and Xenolink BBS by Janne Paakkonen
Adapted from the IBM PC's Global War by Joel Bergen
===========================================================================
NOTE
~~~~
If there is a 'A>' somewhere in the left margin of the text, it means that
only the Amiga version of Global War has that feature. You are right now
reading the Amiga version text of Global War...
ABOUT GLOBAL WAR
~~~~~~~~~~~~~~~~
GLOBAL WAR is a fascinating wargame for 3-6 players. The object of the game
is to conquer the world. It is not a difficult game to play, but it is
important to familiarize yourself with the rules before getting involved in
the game.
The world is divided up into 6 continents: Africa, Asia, Australia, Europe,
North America, and South America. Each of these continents is divided up
into several countries. There are 42 countries total. The first player to
conquer all 42 countries (the entire world) wins the game.
Here is a list of the six continents and their countries.
North America Europe Asia Australia
Alaska France Afghanistan E. Australia
Alberta England China Borneo
Mexico Germany India New Guinea
E. U.S Scandinavia Irkutsk W. Australia
Greenland Italy Japan
Yukon Ukraine Kamchatka
Ontario Spain Iran
Quebec Mongolia
W. U.S. Africa Siam
Zaire Siberia
South America E. Africa Ural
Argentina Libya Taimyr
Brazil Madagascar
Peru W. Africa
Venezuela S. Africa
Note: The continents and countries were chosen to facilitate play rather than
to be geographically accurate.
STARTING THE GAME
~~~~~~~~~~~~~~~~~
When you begin the GLOBAL WAR game, you will be shown which games are
"in progress", which games "need more players", and which games "you are
involved in".
Games that are "in progress" are closed to new players. You may S:elect these
games for viewing, however you cannot join a game once it's under way.
Games that "need more players" are open to new players. You may sign up to
play in these games by S:electing the game. After selecting one of these
games you will be given the opportunity to vote on whether to start the game
or wait for more players to sign up. A game will start under the following
circumstances:
At least 3 players sign up to play, and ALL players vote to start the game.
Six players sign up to play (the maximum number of players allowed).
You may also R:emove your name from a game before it starts, or change your
vote any time you like.
You may also B:egin a new game. Other players may then sign up to play this
game, and it will eventually start as just described.
When a game starts, the 42 countries on the map will be randomly assigned
to each player. Each country will receive 3 armies.
PLAYING GLOBAL WAR
~~~~~~~~~~~~~~~~~~
Each player gets 1 turn per day. If you don't play on a given day, you
forfeit your turn for that day, however you will still get credited with
armies due to you (more on this later).
Each turn consists of 4 parts:
I. COLLECTING YOUR ARMIES
At the beginning of every turn you will collect a certain amount of armies.
The number of armies you get is determined like this:
[ (countries / 3) + continent bonus ] x days since last call + commendation
Where
"countries" are the total number of countries you occupy.
"continent bonus" are bonus armies you get for occupying
all of the countries that make up a continent.
N. America = 5 armies Asia = 7 armies
S. America = 2 armies Europe = 5 armies
Africa = 3 armies Australia = 2 armies
"days since last call" is the number of days since your last turn.
"commendation" are armies you get for turning in a Set of Commendations.
What's a Commendation?
A> There are two types of commendations; global and individual.
The global commendations work as follows:
You earn a commendation at the end of every turn in which you
successfully conquer a country. These commendations can be issued
by the King, the Queen, or the General. If you acquire 3 commendations
from any one leader, or one from each of the three leaders, you now
have a "Set" of Commendations which you MAY exchange for additional
armies at this time. If you receive five commendations, you are
guaranteed to have a Set, and you MUST exchange your Set for armies.
The value of these commendations increase over time. The first set of
commendations turned in is worth 4 armies, the second set is worth 6,
third is worth 8, then 10, 12, 15, 20, 25, etc. A "Set" refers to a
set of 3 commendations turned in by ANY player.
This means that when a player turns in a set, it will affect the total
count of sets-turned-in - the next player who turns in a set will get
more armies than the player before.
A> Individual commendations
The only thing that distinguish individual commendations from global
ones is that the turned-in sets are counted individually for each
player. This means that when you turn in a set of commendations and
receive a bunch of armies, it will _not_ affect other players' sets-
turned-in count. Therefore ALL players' first set will always be
worth 4 armies, the second always 6, then 8, 10, 12 etc just like
above. If you don't understand this now, you will when you have played
a game with these types of commendations!
II. DEPLOYING YOUR ARMIES
After collecting your armies you will then place them on any countries
that you occupy. The game will ask you for the name of a country,
and how many armies to place there, and will continue doing this until
all of your armies are deployed. Once you deploy armies, there's no
changing your mind, so give this some thought first!
If the game is a team game, you can also deploy your partner's
countries.
A> If you are logged off (hang up, lose carrier etc) in the deploy phase,
you have 2 hours to call back to the BBS, if you don't, then your
undeployed armies will be placed on your countries by a built-in
AUTODEPLOY routine in the program.
This routine will scan the surrounding countries to see if there are
any enemies around before placing out an army. In other words, your
armies won't get "locked" behind your own lines. When all the armies
are deployed, your current date is updated as if you had been there
yourself. Note; this little routine will only take over if you don't
call back in 2 hours after your logoff. Of course you will be noted if
the autodeploy routine has touched your armies.
III ATTACK YOUR ENEMIES
This part is optional. You may now attack any opponent's country adjacent
to your own, from your own country, as long as you have a minimum of two
armies on it, regardless of how many armies your opponent has. Countries
connected by bright white lines are considered adjacent and battles can
occur between them (for example, West Africa can attack Brazil in
addition to Spain, Italy, Libya, E. Africa & Zaire).
After selecting A:ttack, you will be asked what country you wish to attack
and which country you wish to attack from. You must have at least 2
armies on a country in order to attack. The computer will determine the
outcome of the battle. NOTE: When asked for the name of the
country to attack or attack from, you don't have to type in the
entire name, only the first few characters. For example, if you
want to attack Madagascar, you only need type "MADAG" or "MAD".
Also, GLOBAL WAR ignores spaces and periods in a country name, so
in place of "W. Australia" you may type "wau", for example.
The outcome of the battle is determined by a "dice" roll (the "dice"
are random numbers of course). The attacker will roll up to 3 dice,
one for each attacking army. The attacker must leave at least 1
army behind if he conquers a country, so one of his armies
cannot be used for attack. Therefore, the number of dice he rolls is 1
less than the number of armies on the attacking country, up to the
maximum of 3 dice. The defender will roll up to 2 dice (1 die if he
has only 1 army).
The outcome of the battle is determined by comparing the highest
dice each has rolled. If the attacker's die is higher, the defender
loses an army from the country under attack. If the defender's die
is the same or higher, the attacker loses an army from the
attacking country. The process is repeated for the second pair of
dice (if there is one). The computer will do all the dice rolling
and determine the outcome of each battle, so you don't need to be
too concerned with this right now.
If you destroy all of the armies in your opponent's country, you must
then occupy it immediately by moving some of your armies (at least 1)
from your attacking country to the conquered country. You must leave at
least 1 army behind, since no country can be left unoccupied at any time.
If you eliminate a player's last country, (thus eliminating him from
the game) the former opponent's commendations become yours. If you now
have 1 or more sets of Commendations, you may exchange them (you must
exchange a set if you have 5 or more Commendations) for additional
armies at this time, then continue your turn.
You may attack whatever adjacent countries you wish, as many times as you
wish. For example, you may attack one or more times from one country,
shift to another country and then back to the original.
IV. FORTIFY YOUR COUNTRIES
When you are finished attacking, you may fortify your defensive position.
If desired, you may move any number of armies from one and only one of
your countries to any one adjacent country which you also occupy.
You must leave at least 1 army behind.
Play continues until one player conquers the entire world. This player
then earns a promotion in rank.
V. RANKINGS AND ALL TIMES HIGHEST LIST
Each time a player earns/loses points, the ranking list is updated.
The highest rank a player can reach is the Supreme Commander. When
you've achieved that rank, then ALL player's scores are initiated to
zero. The Supreme Commander's name will be placed on the All Times
Highest list. And the game will go on like before.
At any time during the game, the following commands are available:
A> R:ead mission
Shows your mission, if you are a player in that game. If you
complete the given mission OR conquer the world, you win the
game.
This option will only work in mission games.
S:how player info
This will list all the players currently in the game, how many
countries they occupy, continents occupied, how many days since
they last played a turn, when they are eligible to take their next
turn, and how many commendations they hold.
Note: You can only see HOW MANY commendations they hold. Who
the Commendations are from is private.
W:orld Report
This very useful command will list all the continents and
countries on the globe, who occupies them, and how many armies
are on each country. This will show you at a glance where all
your (and everyone else's) countries are.
N:ews Report
This will show you the game history (who did what and when).
Three different types of news reports are available. C:omplete news
will list the entire history of the game since it began. N:ew news
will show you what happened since you took your last turn.
D:ays ago will ask the player for a number of days, go that many
days back in the news report and start the history from there.
M:essages
Lets you send messages to other players. You must be a player in
the game to send messages.
1-7:View Continent
Allows you to take a close up view of a particular continent.
MISSION GAMES
~~~~~~~~~~~~~
A> There is one thing that makes a mission game different from a
normal game: each player gets a mission!
A mission game can be finished in two ways; a player completes his
mission, or conquers the world.
(There is a third way; the sysop deletes the game!).
STRATEGY HINTS FOR ADVANCED GLOBAL WAR PLAYERS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Where should I deploy my armies?
Usually you will be attacking your opponents with the goal of
conquering an entire continent. You will probably want to
deploy some or all of your armies on the countries from which
you want to attack. You may also want to defend your countries
from attack by your opponents, particularly if you occupy a
continent. An alternative strategy is to place armies right
behind your border as a second line of defense. Another good
defensive move is to prevent your opponents from conquering an
entire continent. By capturing at least 1 country from your
opponent's continent, you will prevent your opponent from collecting
his bonus armies on his next turn.
Should I turn in my Set of Commendations or wait?
There are several reasons why you might want to hold on to your
Set of Commendations. The value of your Set of Commendations
increases over time. The first Set of Commendations turned in is
worth 4 armies, the second Set is worth 6, third is worth 8, then 10,
12, 15, 20, 25, etc. Remember, a "Set" refers to a set of 3
Commendations (1 from each of the 3 leaders, or 3 from any 1
leader) turned in by ANY player. Another reason is that you may
not need the armies right now. Saving the Commendations for
later would be clearly advantageous.
Note: The above applies only to games with global commendations.
If you play with individual commendations, then you better turn
in the sets as you get them. It is always better to have armies
than a bunch of commendations.
If you turn in a set in an individual game, it won't affect other
players' sets-turned-in count, remember?
Should I always attack during my turn?
Attacking almost always costs you armies and therefore weakens
your position. Sometimes not attacking is necessary when you
have to build up your defenses. If you avoid attacking and
instead place your armies in defensive positions, you may create
a considerably stronger attacking force for your next turn. If
your opponents are attacking each other, why not just sit back
and wait for them to deplete each other's forces?
I can attack several times during my turn. When should I stop?
The disadvantage of attacking is that you lose armies as you
gain countries, and your armies get dispersed over a larger
area. This can severely weaken your position and allow your
opponent to easily conquer your weakened countries. It is
clearly advantageous to conquer at least 1 country per turn in
order to earn a Commendation, which you can later exchange for
additional armies. In general, you should stop attacking before
your front line becomes too weak to repel attacks.
When I conquer a country, how many armies should I move into it?
Usually all but 1, but it depends on the strengths of your
opponent's adjacent countries. Try to keep as many of your
armies towards the front lines as possible, where they can be
used for battle.
Can I stop the map drawing?
A> Sure, Press CTRL+C. This works both locally and remote.
END OF GLOBAL WAR INSTRUCTIONS